The Problem with Video
Games
(www.RemnantNewspaper.com)
Currently, there is an ongoing debate in the medical
community as to whether the compulsive habit of playing
video games is addictive. Any astute adult, parent,
teacher, or observer of children’s behavior can easily
recognize that the excessive use of video games and the
electronic devises accompanying them have become a
dominant force, negatively impacting the lives of our
young people. Time and energy that would be better spent
engaging in productive activity is being siphoned off in
prodigious quantities into a never ending black hole
called “gaming.”
The Wikipedia Free
Encyclopedia reported that the American Academy of
Pediatrics and the Council on Science and Public Health
have indicated that any more than two hours per day
spent playing video games should be considered “gaming
overuse.” If we use that figure as a cut-off point, a
youngster who plays up to the limit would be engaging in
video game playing of fourteen hours per week. This
means that nearly two working days a week would be used
for gaming—a substantial amount of time indeed. And this
would fall within the normal range!
What about the many
youngsters who exceed this number? And what about those
young people who spend their other leisure hours glued
to a cell-phone, watching television, or entertaining
themselves by “surfing the net” on their personal lap
tops or family computers? As one can see, a good deal of
a modern child’s life can become devoted to “screen
time,” which goes far beyond just playing video games.
As noted earlier, one does not have to be a rocket
scientist to recognize that this is not only a problem
for our children but for those of us who are responsible
for parenting and educating them.
The attraction to
electronic devises has become so pronounced that people
intently focus upon them even while driving, walking, or
attending social events. How often, for example, do we
see children and adults alike chatting on a cell-phone,
tending to an iPod, or texting while walking or driving
on a busy street. They are so engaged in their
electronically-charged activities that they are only
marginally attending to what is going on around them.
Obviously, this is a prescription for a disaster that
could even lead to an accident or serious injury.
Or how about the
child or adolescent who is intently absorbed in playing
a video or computer game to such an extent that he loses
touch with reality around him? If you are a parent and
insist that the youngster stop the game in order to
attend to more important tasks this often leads to a
“meltdown”. As a psychologist who works with families, I
have found this to be a common problem for kids who are
hooked on “gaming.” So much for the Fourth Commandment!
Why Video Games
Attract Our Youth
The reality is that
video games are designed to lure children, adolescents,
and even adults into wanting to spend increasing amounts
of time playing them. This is done by starting with
simple tasks that can easily be mastered. The successful
completion of these gives the player a sense of
accomplishment. And it is this sense of accomplishment
that evokes a compelling force within the child or
adolescent, which encourages him or her to keep on
playing. Like a one-armed bandit in a casino, the “small
wins” are spaced just far enough apart to keep the
youngster hooked into the game.
Hence, the compelling
interest in continued playing acquires an addictive
potential. The attainment of a high score or meeting or
beating the goals set by the designer are not the only
lures used to hook gamers. Video games are designed to
be exciting. This excitement raises the player’s pulse
rate and stimulates the flow of adrenaline, even if the
youngster is resting in a comfortable chair. No real
physical effort or exercise is required to experience
this “high.” And there are all kinds of exciting games
that are designed to appeal to different personalities.
Kids can elect to play alone or together; they can play
reality-based games or explore the world of fantasy; or
they can play intensely competitive games in which there
is fighting, warfare, and other forms of pugilistic
combat.
In some games, the
player is able to construct his own unique imaginary
character that embarks on an exciting journey into a
world of fantasy. Because this character is a creature
of their own creation, players become emotionally
attached to him or her. Moreover, the trials and
tribulations encountered by their character while on
this journey make it difficult to stop playing once the
game is underway. The exploration of imaginary worlds
and the anticipation and thrills of new discoveries and
challenges can be a compelling force which, once
triggered, cannot easily be overcome. Unlike the real
world, in the world of video gaming the child has
control of what happens. For some youngsters, this can
give them a sense of power, especially if their
real-life accomplishments are minimal.
And then there is the
lure of social relationships which are often attached to
these games. Kids can play games with other kids online.
For children whose social relationships are
unsatisfactory, online gaming is an activity in which
they may feel socially accepted and even admired for
their skills. This alone is a powerful lure that keeps
them hooked. Again, they may experience a sense of
competency and power which seldom occurs in their
day-to-day encounters at home, school, or in the
community.
Lastly, the content
of video games is very often designed to attract and
rouse the players’ sensual appetites (concupiscence),
appealing to the lowest level of human nature. Games
that contain foul language, violence, cruelty, warfare,
sexual exploitation, and witchcraft can have a
powerfully enticing attraction to naïve and curious
youth, who tend to under-estimate the dangers of
temptation, naturally gravitating to the “forbidden
fruit”. Children and adolescents often allow
concupiscence to dictate what is best for them. They
will vigorously argue that the content of these games is
“no big deal;” that their friends are allowed to play
the games; and that they can ignore and not be
influenced by the game’s corrupting characters,
activities, or circumstances. However, this is the
farthest thing from the truth. Unless their gaming is
curbed by diligent parents, such flawed thinking can
easily dominate right reasoning and the willingness to
obey God’s Laws. Once this occurs, corruption is right
around the corner.
Signs of Video game
Addiction
There are a number of
signs indicating that a child may be afflicted with
“gaming overuse.” The list is as follows:
1. Most of the
child’s recreational time is spent on the computer or
playing video games.
2. The child fails to
complete or turn in homework and his grades are
declining.
3. The child lies,
downplays, or denies how much time is spent with the
computer so that gaming privileges will not be taken
away.
4. The child becomes
irritable, depressed, short-tempered, or agitated when
not on the computer or playing video games.
5. The child sneaks
extra time, possibly late at night when parents are
sleeping, to play video games.
6. The child becomes
so involved with video games that he sometimes neglects
eating, sleeping, and personal cleanliness.
7. The child
experiences physical symptoms such as backaches,
headaches, or dry eyes after playing video games.
8. The child develops
a sedentary lifestyle, which could lead to excessive
weight gain.
9. The child throws
temper tantrums when told to stop, turn off the game, go
to dinner, complete neglected chores, or get ready for
bed.
10. The child is so
preoccupied with gaming that he talks constantly about
it, even when he is away from it.
11. The child may
sincerely intend to play for only a short time on the
computer. However, once engaged he is unable to stop,
and plays for hours.
12. When ordered to
stop playing video games, the child breaks into the
computer, evades the password or stop-gap approaches.
Anything to keep playing!
In summation, a
deteriorating emotional state and/or a failure to
satisfactorily complete essential tasks are sure signs
that “excessive gaming” is corrupting the child. But
don’t expect children to understand or admit this once
they become “hooked”. Rather, denial, arguments, and
rationalizations (e.g. “my friends are all allowed to
play. You’re overreacting.”) will be hurled at parents
in an attempt to encourage them to question their
judgment and to weaken their resolve. Like a junkie
hooked on cocaine, the addicted child is only concerned
with getting the next fix. The thought that gaming
privileges might be restricted or taken away can lead to
temper tantrums, defiance, and rage, which can be
directed at parents or other family members.
The Catholic Solution
to the Problem
So what is the answer
to coping with video games that may or may not be
already in the household? If they have not been allowed
into the home parents need to stay strong, continuing to
say “NO” if the child asks for them. This will not be an
easy task, particularly if the youngster associates with
children who play these games and incessantly talk about
them. The child who is denied access to gaming will be
looked upon as being weird and certainly not like the
“popular kids” and their “cool parents” who have allowed
their offspring to become caught up in the dark world of
video gaming. Experiencing social isolation and even
mockery is a bitter pill to swallow for children who
want to be accepted by their peers. Young people need to
be prepared to face this. Parents can help by
introducing them to like-minded peers and their parents.
Also, reading and talking about the lives of saintly
children (e.g. Saints Tarcisius, Dymphna, Jacinta and
Francisco Marto, Joan of Arc, Agnes, Philomena) and how
they coped with life’s adversities can be inspirational.
Properly presented, these youthful paragons of virtue
can serve as role models to our young people who are
being engulfed in the self-indulgence and secularism
around them.
Children need to be
taught the meaning of the Fourth Commandment, “Honor thy
father and they mother.” They must learn that God
expects us to honor our parents by obeying them and that
failure to do so could be a mortal sin. Unlike their
back-talking peers who have been over stimulated by all
sorts of “entertainment” since birth, properly grounded
Catholic youth should be taught to recognize that God
means what He says and that ignoring, flaunting, and
mocking His Laws will lead to severe punishment.
Children should be taught to have a “healthy fear” of
God and those persons to whom He has given authority.
This needs to be restored as an integral part of
child-rearing practices, particularly when it comes to
curbing youthful concupiscence which is under constant
assault by video gaming.
Lastly, if parents
have been duped into purchasing video games the next
step will be more difficult. Keep in mind that evil
always portrays itself as attractive, and children and
adolescents are, despite their protestations, easily
tricked by appearances. So parents need to be prepared
for a battle! They need to begin by getting rid of the
video games. And they must say “NO” to all protestations
and demands to bring them back into the household.
Setting strict limits
on the use of the family computer and other electronic
devises must be put in place. Parents need to help their
children find more meaningful and productive ways to
spend their time. This may include chores as well as
wholesome recreational activities.
Most importantly,
make sure the Holy Family becomes a permanent part of
the home. Place their picture in a central location in
which it can be viewed daily, and pray to them for the
grace and strength to overcome the Evil One, who is
working vigilantly to capture the souls of those most
easily fooled by appearances—our children.
Saint Joseph, Head of
the Holy Family,
Pray for us. |